Pogo Stick

19.99 USD
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A physics-driven pogo stick for FiveM. Every bounce is simulated: the spring compresses under you, pumping at the right moment builds height, and leaning sends you hopping across the map. Play it casually in Simple mode, or switch to Advanced and go for flips, wall bounces and ceiling rebounds.

It comes with a custom pogo model with a working spring and plunger, and rider animations made for it.

This resource uses the Asset Escrow System. The config, framework and target files stay open so you can edit them.

Real bounce physics

  • A simulated spring and plunger on every hop, not a canned jump animation
  • Time your pump on the upstroke to build up to big air, or stop pumping and let it settle
  • Lean to travel: the angle of the stick decides where each bounce takes you
  • Bounces off walls and ceilings, and lands on vehicles and props

Two control modes

  • Simple: lean is capped and always straightens itself out, so anyone can hop around
  • Advanced: full 360° pitch and roll for flips, wall bounces and pushing off ceilings upside down
  • One key switches modes, and each player's choice is remembered

Custom model and animations

  • A rigged pogo model whose plunger slides and spring stretches with every landing
  • A rider crouch that follows the spring: deep squats on hard landings, light knee bends on small hops
  • Hands stay on the grips and feet on the pegs the whole time

Wipeouts

  • Land on your head and you ragdoll, carrying your momentum
  • The pogo stays where it fell. Third-eye it to ride again or pick it up
  • Anyone nearby can grab it

Multiplayer

  • Other players see the full motion: bounces, flips, the spring and the rider's crouch
  • Positional spring sounds, louder for harder landings and panned by direction
  • Distance-based detail settings for busy servers

Items you never lose

  • Use the item to hop on, and get off to put it back in your inventory
  • Unclaimed wiped-out pogos return to their owner automatically
  • Disconnected mid-ride or had a full inventory? It's returned on your next login
  • Everything is validated server-side

Server-friendly

  • Auto-detects QBCore, Qbox and ESX
  • Supports ox_inventory and qb-inventory
  • Supports ox_target and qb-target
  • A CanUse hook to block use in jail, in safe zones or by job
  • Physics, controls, sounds and performance are all configurable

Controls

  • W / S: pitch
  • A / D: turn
  • Left / right mouse: roll
  • Space: pump
  • G: Simple / Advanced mode
  • X: get off

Requirements

  • QBCore, Qbox or ESX (auto-detected; ESX requires ox_inventory)
  • ox_lib
  • OneSync
  • ox_inventory or qb-inventory
  • ox_target or qb-target
  • sv_entityLockdown set to relaxed or off

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