Dog Walking Job
19.99 USD
Messy Dog Walk turns dog walking into a real job on your server. Clock in at the depot, pick up a client's dog from their front door, and walk it around the neighborhood on a real leash that every nearby player can see.
The dog walks a step ahead of you and matches your pace. When it needs to go, it leads you to the nearest hydrant or lamp post. Pick up after it with a poop bag, keep it from bolting, and bring it home for your pay and a tip.
This resource uses the Asset Escrow System. The config, framework bridge and target bridge stay open so you can edit them.
Features
- A real leash. It runs from your hand to the dog's collar, is synced so every nearby player sees it, and re-attaches itself if anyone ragdolls.
- The dog leads the way. It walks just ahead of you and keeps pace whether you walk, jog or sprint.
- Pee stops. The dog finds hydrants, lamp posts and bins and pulls you over to them, lifting its leg on the correct side, with Chop's pee effect from story mode.
- Poop and cleanup. Pick it up with poop bags bought at the depot, then toss full bags in any public bin or dumpster. Custom item images included.
- Dog moods. Calm, excited or stubborn. Excited and stubborn dogs bolt: win the skill check to hold on, or the leash slips and you have 30 seconds to catch the dog.
- A full job loop. Clock in for a random neighborhood. Every client brings a random house, breed and name, and the walk timer only runs while you're actually walking in the area.
- Pay and tips. Base pay changes with the dog's mood. The tip drops for every mess left behind and every time the leash slips.
- Four breeds: Retriever, Shepherd, Rottweiler and Husky.
- Two neighborhoods included, Grove Street and Mirror Park. Adding more takes a few lines in the config.
- Fully configurable: pay, walk length, bag price, potty frequency, moods, and the leash's length and look.
- Lightweight: no idle cost when nobody is walking a dog.
Requirements
- QBCore, Qbox or ESX (auto-detected, nothing to configure)
- ox_lib
- OneSync (Legacy or Infinity)
- ox_target or qb-target (auto-detected)
- Optional: ox_inventory or qb-inventory, for poop bags




